That's an average of nearly $2.3 million spent by players each day since the game's launch in March 2016.
What's News: 'Fortnite' rakes in $100 million in revenue in its first 90 days on iOS - , We Make Games Our Business
Pokemon Go breezes past $1 billion in revenue, but the future may be bleak - GSMArena blog
Microsoft closes deal to buy Call of Duty maker Activision Blizzard after antitrust fights
Analyst Bulletin: Mobile Game Market Review April 2021 - GameRefinery
Hamlin wins Clash at the Coliseum as NASCAR moves race up a day to avoid California storm
Supercell's Clash Royale surpasses $2.5 billion in three years, Pocket Gamer.biz
How Honkai: Star Rail Reveals Cracks in the HoYoverse
Supercell plans to take “bigger creative risks” with new games, entering its next chapter with €1.7 billion made in 2022
BP to resume share buybacks as profit soars on strong oil, gas trading
Clash Royale Hits $2 Billion Revenue Landmark
Fortnite Revenue on iOS Hits $300 Million in 200 Days
Willem Delventhal on LinkedIn: #gamedev #gamedeveloper #gamedevelopment #gameindustry #layoffs…
How Honkai: Star Rail Reveals Cracks in the HoYoverse