UX Lessons From Super Mario Odyssey, by Reggie Wirjadi, Punchcut
Born of Bread is a Paper Mario-inspired RPG made entirely with Blueprints - Unreal Engine
Super Mario Odyssey's Poor UI Design: How Questionable UI Can Hurt a Great Game, by CM30
Odyssey - Player 2 can control Cappy! : r/NintendoSwitch
Nathan Teets – UX/UI Design Supervisor – Nintendo of Europe
Every Super Mario Game Ranked From Worst To Best
Super Mario Odyssey's Poor UI Design: How Questionable UI Can Hurt a Great Game, by CM30
Super Mario Odyssey launches October
Why Super Mario Maker 2 is the game my daughter and I have been waiting for
What Super Mario Odyssey taught me about UX Design, by Sara Tung
UX Lessons From Super Mario Odyssey, by Reggie Wirjadi, Punchcut
What Super Mario Odyssey taught me about UX Design (Part II), by Sara Tung
5 things I learned about user experience from Shigeru Miyamoto, by Ariel Elboim
What Super Mario Odyssey taught me about Usability, by Sabrina Sukumar
How Video Games Inspire Great UX – Scott Jenson